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Old Sep 06, 2007, 04:52 AM // 04:52   #1
Master of Beasts
 
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Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Default Heroes/when people leave

I've been in missions before and a player has had to leave - the neat thing is that their heroes stay. Thank goodness; when 3 players/5 heroes go out and one has to leave, dragging 3 heroes along will end your mission.

Well, earlier today I was in a mission and 2 guildmates had to leave. I had a single hero, but luckily their heroes stayed, so I figured I'd see if I could finish it up playing carefully. Made it rather easily to the gate at the end of the level, but upon zoning to the next level I had lost all heroes but the one I had brought. A ranger and an ele hero just aren't enough for most areas.

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Obviously the new dungeons are of a setup that hasn't been used in the past - multiple chained instances. Unfortunately, it wasted a chunk of my time playing carefully through the level, only to find myself with a 2 character party on the next floor.

Is it possible to fix it so that one doesn't lose out so badly? Had I kept the heroes I might have finished, even down two real players.
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Old Sep 06, 2007, 06:29 AM // 06:29   #2
Jungle Guide
 
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Makes sense to me
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Old Sep 06, 2007, 06:30 AM // 06:30   #3
DvM
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Guild: Survivor Squad[SS]
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Don't think it is gonna happen, would be too easy for people to make 7 man party's with 6 heroes with a very good team build. and heck, 7 people are easier to keep alive than 8.
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Old Sep 06, 2007, 12:04 PM // 12:04   #4
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Guild: Rich Mahogany
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Heroes schmeroes. I lost my primary elite skill when moving from one area to another. This makes capturing a whole different ball game. You can't do it while in a quest, you have to go especially.
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